clear() | Hoa2D::SourcesPreset | |
copySlot(long sourceIndex, long destinationIndex) | Hoa2D::SourcesPreset | |
deleteSlot(long index) | Hoa2D::SourcesPreset | |
erase() | Hoa2D::SourcesTrajectory | |
erase(double fractionnalValueBegin, double fractionnalValueEnd) | Hoa2D::SourcesTrajectory | |
getLimited() const | Hoa2D::SourcesTrajectory | inline |
getMaximumIndexOfSlot() | Hoa2D::SourcesPreset | |
getRecording() const | Hoa2D::SourcesTrajectory | inline |
getSlotExistence(long index) | Hoa2D::SourcesPreset | |
insertSlot(SourcesManager *sourcesManager, long index) | Hoa2D::SourcesPreset | |
playTrajectory(SourcesManager *sourcesManager, double fractionnalValue) | Hoa2D::SourcesTrajectory | |
recallFractionalSlot(SourcesManager *sourcesManager, long sourceIndex, long destinationIndex, double fractionnalIndex) | Hoa2D::SourcesPreset | |
recallFractionalSlot(SourcesManager *sourcesManager, double fractionnalIndex) | Hoa2D::SourcesPreset | |
recallSlot(SourcesManager *sourcesManager, long index) | Hoa2D::SourcesPreset | |
recordGroupInTrajectory(SourcesManager *sourcesManager, long groupIndex) | Hoa2D::SourcesTrajectory | |
recordSourceInTrajectory(SourcesManager *sourcesManager, long sourceIndex) | Hoa2D::SourcesTrajectory | |
removeSlot(long index) | Hoa2D::SourcesPreset | |
renumber() | Hoa2D::SourcesPreset | |
setLimited(bool isLimited) | Hoa2D::SourcesTrajectory | |
setRecording(bool isRecording) | Hoa2D::SourcesTrajectory | |
SourcesPreset() | Hoa2D::SourcesPreset | |
SourcesTrajectory() | Hoa2D::SourcesTrajectory | |
storeGroupAtNextSlot(SourcesManager *sourcesManager, long groupIndex) | Hoa2D::SourcesPreset | |
storeGroupAtSlot(SourcesManager *sourcesManager, long slotIndex, long groupIndex) | Hoa2D::SourcesPreset | |
storeSourceAtNextSlot(SourcesManager *sourcesManager, long sourceIndex) | Hoa2D::SourcesPreset | |
storeSourceAtSlot(SourcesManager *sourcesManager, long slotIndex, long sourceIndex) | Hoa2D::SourcesPreset | |
storeSourceManagerAtFirstEmptySlot(SourcesManager *sourcesManager) | Hoa2D::SourcesPreset | |
storeSourceManagerAtLastUsedSlot(SourcesManager *sourcesManager) | Hoa2D::SourcesPreset | |
storeSourceManagerAtNewEndSlot(SourcesManager *sourcesManager) | Hoa2D::SourcesPreset | |
storeSourceManagerAtNextSlot(SourcesManager *sourcesManager) | Hoa2D::SourcesPreset | |
storeSourceManagerAtSlot(SourcesManager *sourcesManager, long index) | Hoa2D::SourcesPreset | |
~SourcesPreset() | Hoa2D::SourcesPreset | |
~SourcesTrajectory() | Hoa2D::SourcesTrajectory | |