HoaLibrary  2.0
High Order Ambisonics Library
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Hoa2D::SourcesTrajectory Member List

This is the complete list of members for Hoa2D::SourcesTrajectory, including all inherited members.

clear()Hoa2D::SourcesPreset
copySlot(long sourceIndex, long destinationIndex)Hoa2D::SourcesPreset
deleteSlot(long index)Hoa2D::SourcesPreset
erase()Hoa2D::SourcesTrajectory
erase(double fractionnalValueBegin, double fractionnalValueEnd)Hoa2D::SourcesTrajectory
getLimited() const Hoa2D::SourcesTrajectoryinline
getMaximumIndexOfSlot()Hoa2D::SourcesPreset
getRecording() const Hoa2D::SourcesTrajectoryinline
getSlotExistence(long index)Hoa2D::SourcesPreset
insertSlot(SourcesManager *sourcesManager, long index)Hoa2D::SourcesPreset
playTrajectory(SourcesManager *sourcesManager, double fractionnalValue)Hoa2D::SourcesTrajectory
recallFractionalSlot(SourcesManager *sourcesManager, long sourceIndex, long destinationIndex, double fractionnalIndex)Hoa2D::SourcesPreset
recallFractionalSlot(SourcesManager *sourcesManager, double fractionnalIndex)Hoa2D::SourcesPreset
recallSlot(SourcesManager *sourcesManager, long index)Hoa2D::SourcesPreset
recordGroupInTrajectory(SourcesManager *sourcesManager, long groupIndex)Hoa2D::SourcesTrajectory
recordSourceInTrajectory(SourcesManager *sourcesManager, long sourceIndex)Hoa2D::SourcesTrajectory
removeSlot(long index)Hoa2D::SourcesPreset
renumber()Hoa2D::SourcesPreset
setLimited(bool isLimited)Hoa2D::SourcesTrajectory
setRecording(bool isRecording)Hoa2D::SourcesTrajectory
SourcesPreset()Hoa2D::SourcesPreset
SourcesTrajectory()Hoa2D::SourcesTrajectory
storeGroupAtNextSlot(SourcesManager *sourcesManager, long groupIndex)Hoa2D::SourcesPreset
storeGroupAtSlot(SourcesManager *sourcesManager, long slotIndex, long groupIndex)Hoa2D::SourcesPreset
storeSourceAtNextSlot(SourcesManager *sourcesManager, long sourceIndex)Hoa2D::SourcesPreset
storeSourceAtSlot(SourcesManager *sourcesManager, long slotIndex, long sourceIndex)Hoa2D::SourcesPreset
storeSourceManagerAtFirstEmptySlot(SourcesManager *sourcesManager)Hoa2D::SourcesPreset
storeSourceManagerAtLastUsedSlot(SourcesManager *sourcesManager)Hoa2D::SourcesPreset
storeSourceManagerAtNewEndSlot(SourcesManager *sourcesManager)Hoa2D::SourcesPreset
storeSourceManagerAtNextSlot(SourcesManager *sourcesManager)Hoa2D::SourcesPreset
storeSourceManagerAtSlot(SourcesManager *sourcesManager, long index)Hoa2D::SourcesPreset
~SourcesPreset()Hoa2D::SourcesPreset
~SourcesTrajectory()Hoa2D::SourcesTrajectory