This is an example of how to use and create a basic GUI. This example shows how to initialize a GUI class with methods for painting and mouse interractions and attributes.
#include "../c.library.h"
{
{
if(c)
{
bang_class = c;
bang_sym_background_layer =
gensym(
"background_layer");
}
}
{
if(x && d)
{
}
return (x);
}
{
}
{
}
{
newrect->
width = pd_clip_min(newrect->
width, 15.);
if((
int)newrect->
width % 2 == 0)
if((
int)newrect->
height % 2 == 0)
}
{
float size;
if(g)
{
{
}
else
{
}
}
}
{
if(senders)
{
}
}
{
}
{
}
{
}
{
}